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PUBLICATIONS

“Imagination is the highest form of research”

-Albert Eisenstein-

Journal Articles / Book chapters / Conference papers 
In press

Rahimi, S., Shute, V. J., & Zhang, Q. (in press). The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach. To appear in the International Journal of Technology in Education and Science (30 pages).

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Rahimi, S., & Shute, V. J. (in press). The effects of video games on creativity: A systematic review. In S. W. Russ, J. D. Hoffmann, & J. C. Kaufman (Ed.), Handbook of lifespan development of creativity (37 pages). Cambridge: Cambridge University Press.

2020

Shute, V. J., & Rahimi, S. (2020). Stealth assessment of creativity in a physics video game. Computers in Human Behavior, 116 1-13. https://doi.org/10.1016/j.chb.2020.106647

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Shute, V. J., Lu, X., & Rahimi, S. (2020). Stealth assessment. In J. M. Spector (Ed.), The Routledge Encyclopedia of Education (19 pages). London, UK: Taylor & Francis group.

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Shute, V. J., Rahimi, S., Smith, G., Ke, F., Almond, R., Dai, C-P, Kamikabeya, R., Liu, Z., Yang, X., & Sun, C. (2020). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity, and learning supports in educational gamesJournal of Computer-Assisted Learning (38 pages).

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Shute, V. J., Smith, G., Kamikabeya, R., Dai, C-P., Rahimi, S., Liu, Z., & Almond, R. G. (2020). The design, development, and testing of learning supports for the Physics Playground game. International Journal of Artificial Intelligence in Education, https://doi.org/10.1007/s40593-020-00196-1

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Almond, R. G., Shute, V. J., Tingir, S., & Rahimi, S. (2020). Identifying observable outcomes in game-based assessments. In R. Lissitz and H. Jiao (Eds.), Innovative psychometric modeling and methods (pp. 163-192). Charlotte, NC: Information Age Publishing.

2019

Shute, V. J., Ke, F., Almond, R. G., Rahimi, S., Smith, G., & Lu, X. (2019). How to increase learning while not decreasing the fun in educational games. In R. Feldman (Ed.), Learning Science: Theory, Research, and Practice (pp. 327-357). New York, NY: McGraw Hill.

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Shute, V. J., Rahimi, S., & Lu, X. (2019). Supporting learning in educational games: Promises and challenges. In P. Díaz, A. Ioannou, K. K. Bhagat, & J. M. Spector (Eds.), Learning in a Digital World - Smart Computing and Intelligence (pp. 59-81). Singapore: Springer. Retrieved from https://doi.org/10.1007/978-981-13-8265-9_4

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Shute, V. J., Rahimi, S., & Smith, G. (2019). Game-based learning analytics in Physics Playground. In M. Chang & A. Tlili (Eds.), Data analytics approaches in educational games and gamification systems. (pp. 69-93). New York, NY: Springer.

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Spann, C. A., Shute, V. J., Rahimi, S., & D'Mello, S. K. (2019). The productive role of cognitive reappraisal in regulating frustration during game-based learning. Computers in Human Behavior. https://doi-org.proxy.lib.fsu.edu/10.1016/j.chb.2019.03.002

2018

Shute, V. J., Rahimi, S., & Emihovich, B. (2018). Assessment for learning in immersive environments. In D. Lui, C. Dede, R. Huang, & J. Richards (Eds.), Virtual, augmented, and mixed realities in education (31 pages). Heidelberg, Germany: Springer-Verlag.​

2017

Shute, V. J. & Rahimi, S. (2017). Review of computer-based assessment for learning in elementary and secondary education. Journal of Computer Assisted Learning, 33 (1), 1-19.​

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Shute, V. J., Rahimi, S., & Sun, C. (2017). Measuring and supporting learning in educational games. In M. F. Young, & S. T. Slota (Eds.), Exploding the castle: Rethinking how video games & game mechanics can shape the future of education. Information Age Publishing, Inc.​

2016

Rahimi, S. & Shute, V. J. (2016). Designing the class as a game to promote active learning in K-12 education: A literature review. Presented at the Association for Educational Communications & Technology (AECT 2016) conference. Lasvegas, USA. 

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2011

Rahimi, S., Song, H., & Agharazi, M. (2011). Perceptions and experiences of undergraduate students on using second life as a learning tool. Procedings of EDULEARN11 conference (2011). Madrid, Spain. 

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Agharazi, M., Song, H., & Rahimi, S. (2011). Microblogging as an educational tool to advance learning: Case studies and recent reports. Procedings of EDULEARN11 conference (2011). Madrid, Spain. 

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Nazirah, B., Azira, A., Othman, H., Rahimi, S., & Woods, P. (2011). E-Learning Islamic Studies for Form Four Students. Computer Technology and Application, 2, 439-448. 

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